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Decisions in Computational Thinking Simplified Revision Notes

Revision notes with simplified explanations to understand Decisions in Computational Thinking quickly and effectively.

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Decisions in Computational Thinking

Overview

In computational thinking, decisions are critical points where a program must choose between different actions based on specific conditions. These decisions influence the flow of control, determining which path the program follows. Understanding where and how decisions are made is essential for designing effective algorithms and programs.

What are Decisions in a Program?

  • Definition: A decision is a point in a program where the next action depends on whether a certain condition is true or false.
  • Purpose: To control the program's flow by choosing between different branches or paths.

Decision Structures:

IF Statements:

Used to execute a block of code if a condition is true.

lightbulbExample

Example:

IF temperature > 30 THEN
    PRINT "It's hot"
ELSE
    PRINT "It's not hot"
ENDIF

IF-ELSE-IF Ladder:

Handles multiple conditions.

lightbulbExample

Example:

IF score >= 90 THEN
    PRINT "Grade A"
ELSEIF score >= 80 THEN
    PRINT "Grade B"
ELSE
    PRINT "Grade C"
ENDIF

CASE/SWITCH Statements:

Used when multiple conditions are checked against a single variable.

lightbulbExample

Example:

CASE day OF
    "Monday": PRINT "Start of work week"
    "Friday": PRINT "End of work week"
    "Saturday", "Sunday": PRINT "Weekend"
ENDCASE

LOOPS with Conditions:

Decisions are also made within loops using WHILE, FOR, or REPEAT constructs.

lightbulbExample

Example:

WHILE attempts < 3 AND password != correct_password
    INPUT password
    attempts = attempts + 1
ENDWHILE

Identifying Decision Points in a Solution

  1. Understand the Problem Requirements: Identify the conditions or criteria that affect the program's behaviour.
  2. Locate Decision Points:
  • Points where the program must choose between different actions based on conditions.
  • Common scenarios:
  • Validating user input.
  • Determining program outputs based on input data.
  • Handling different cases in a process.
  1. Analyse Flow Control: Decisions create branches or loops, altering the program's execution path.

Example Scenarios

infoNote

Scenario 1: ATM Machine Problem: Dispense cash if the user's account has sufficient funds.

Decision Points:

  1. Check if the account balance is greater than or equal to the withdrawal amount.
  2. If yes, dispense cash; if no, display an error message. Pseudocode:
IF balance >= withdrawal_amount THEN
    DISPENSE cash
    UPDATE balance
ELSE
    PRINT "Insufficient funds"
ENDIF

infoNote

Scenario 2: Traffic Light System Problem: Change the light based on the current state and timer.

Decision Points:

  1. Check the current light state.
  2. Transition to the next light after a timer expires. Flowchart Decision Example:
  • IF light is green → change to yellow.
  • IF light is yellow → change to red.
  • IF light is red → change to green.
infoNote

Scenario 3: Online Quiz Application Problem: Provide feedback based on the user's score.

Decision Points:

  1. Determine the feedback message based on the score. Pseudocode:
IF score >= 80 THEN
    PRINT "Excellent"
ELSEIF score >= 50 THEN
    PRINT "Good"
ELSE
    PRINT "Needs Improvement"
ENDIF

How Decisions Affect Program Flow

  1. Branching:
  • Decisions create multiple branches in the program, leading to different outcomes based on conditions.
lightbulbExample

Example: IF statements.

  1. Looping:
  • Decisions within loops determine how many times the loop will execute.
lightbulbExample

Example: WHILE loops depend on a condition to continue or terminate.

  1. Early Exits:
  • Decisions can lead to the early termination of a program or function.
lightbulbExample

Example: Exiting a loop or returning from a function when a condition is met.

  1. Multiple Outcomes:
  • Different decision paths can lead to varying outputs or behaviours depending on the inputs.

Tools for Representing Decisions

Flowcharts:

  • Visual representation of decision points and their corresponding paths.
  • Decision Symbol (Diamond): Represents a decision point.
lightbulbExample

Example: Start → Input Temperature → Decision: Is Temperature > 30? → Yes: Print "It's hot" → No: Print "It's not hot" → End.

Pseudocode:

  • Describes decision-making processes in a structured, easy-to-read format.
  • Useful for planning before coding.

Code Implementation:

  • Translate decisions into actual program code using decision structures like IF, CASE, or loops.

Note Summary

infoNote

Common Mistakes

  • Misplacing Decision Points: Placing decisions at the wrong point in the flow can lead to incorrect outcomes.
  • Ignoring Edge Cases: Failing to account for all possible conditions or inputs (e.g., boundary values, unexpected input).
  • Overcomplicating Decision Logic: Using too many nested IF statements can make the program harder to understand and debug.
  • Missing Default Cases: In CASE statements, omitting a DEFAULT case can lead to unhandled scenarios.
infoNote

Key Takeaways

  • Decisions are critical points in a program where the flow of control depends on conditions.
  • They influence program flow by introducing branches, loops, and conditional paths.
  • Use tools like pseudocode, flowcharts, and code to plan and implement decision-making logic.
  • Properly placed and designed decisions ensure programs handle all possible scenarios efficiently and correctly.
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