6.1 What medium is used to transfer Wi-Fi data?
6.1.2 Give TWO reasons why there may be a need for many access points in the network environment of the mall - English General - NSC Information Technology - Question 6 - 2021 - Paper 2
Question 6
6.1 What medium is used to transfer Wi-Fi data?
6.1.2 Give TWO reasons why there may be a need for many access points in the network environment of the mall.
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Worked Solution & Example Answer:6.1 What medium is used to transfer Wi-Fi data?
6.1.2 Give TWO reasons why there may be a need for many access points in the network environment of the mall - English General - NSC Information Technology - Question 6 - 2021 - Paper 2
Step 1
What medium is used to transfer Wi-Fi data?
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Answer
The medium used to transfer Wi-Fi data is primarily microwaves or radio waves. These electromagnetic waves enable the transmission of data wirelessly.
Step 2
Give TWO reasons why there may be a need for many access points in the network environment of the mall.
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Answer
To increase the range of the Wi-Fi signal, ensuring coverage across the entire mall, as a single access point may not adequately cover a large area.
To manage high traffic; many users in a shopping mall can lead to congestion on a single access point, affecting performance and reducing bandwidth.
Step 3
Which type of device will most likely be used to run this app?
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The most likely device to run this app is a mobile device, such as a smartphone or tablet, as these devices are designed for user portability and interaction.
Step 4
What does the term application of the Web refer to?
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The term 'application of the Web' refers to the trend where mobile devices increasingly use apps instead of traditional web browsers to access web services directly, providing a more streamlined user experience.
Step 5
What is defensive programming?
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Defensive programming is a practice where developers anticipate potential problems and write code to handle unforeseen circumstances, ensuring the software's robustness and reliability.
Step 6
Briefly describe TWO examples of defensive programming techniques.
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Input validation: This technique checks that the data entered by users meets certain criteria before further processing.
Error handling: This involves implementing systematic ways to handle unexpected errors, ensuring the application doesn't crash and provides meaningful feedback to the user.
Step 7
Name an encryption protocol commonly used to encrypt private data that is sent over the internet.
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A common encryption protocol used for encrypting private data over the internet is HTTPS, which stands for Hypertext Transfer Protocol Secure.
Step 8
Briefly explain how public key encryption works.
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Public key encryption uses a pair of keys: a public key, which is shared with everyone, and a private key, which is kept secret by the user. Data encrypted with the public key can only be decrypted using the corresponding private key, ensuring secure communication.
Step 9
Define location-based computing.
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Location-based computing is a technology that processes information based on a user's geographical location, often using GPS and other location services to tailor content and services.
Step 10
Give an example of the use of location-based computing in a mall environment.
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An example of location-based computing in a mall is a mobile app that sends notifications to users about sales and promotions when they are near specific stores, enhancing the shopping experience.
Step 11
Explain the difference between a white hat hacker and a black hat hacker.
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A white hat hacker is an ethical hacker who tests and secures systems to improve security without causing harm, whereas a black hat hacker engages in malicious activities, exploiting vulnerabilities for personal gain or damage.
Step 12
Explain the effect of a DDoS attack.
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A DDoS attack, or Distributed Denial of Service attack, overwhelms a server with traffic from multiple sources, causing it to become unresponsive and rendering services inaccessible to legitimate users.
Step 13
Name TWO negative effects that cybercrime can have on businesses.
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Loss of revenue due to decreased trust from customers and potential fines.
Data loss, which can lead to operational disruptions and damage to reputation.
Step 14
Define the term virtual office.
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A virtual office is a service that provides businesses with a physical address and office-related services without the need for a dedicated physical workspace, allowing remote work and flexibility.
Step 15
What is the term used to indicate that an employee uses technology to work from home?
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The term used to indicate that an employee uses technology to work from home is 'telecommuting.'
Step 16
What other hardware device would you recommend to be used in a home environment during these meetings, and why?
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I would recommend using a noise-cancelling microphone or headphones to help block out background noise, enhancing audio quality during virtual meetings.
Step 17
Name ONE video conferencing platform, other than Google Meet, that can be used for the meetings.
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One video conferencing platform that can be used for meetings is Zoom, which offers features suited for virtual collaboration.
Step 18
Give ONE example of a cloud storage space/service that could be used for saving the records of the meetings.
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An example of a cloud service that could be used is Google Drive, which allows for easy storage and sharing of meeting recordings.
Step 19
Explain the difference between virtual reality and augmented reality.
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Virtual reality immerses the user in a completely digital environment, blocking out the physical world, while augmented reality overlays digital information onto the real world, enhancing the user's perception of their environment.
Step 20
How can the app improve the shopping experience at the mall by using augmented reality?
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The app can enhance the shopping experience by allowing users to visualize products in 3D within the mall before making a purchase, facilitating better decision-making.
Step 21
Name TWO applicable sensors available on a mobile device.
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GPS sensor, which provides location data for location-based services.
Camera sensor, which can be used for augmented reality experiences.
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