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10 cards from this deck
2002
Uses exaggerated future tech to critique current social problems
Ads interrupt narrative, forcing readers to experience intrusion
Hacked → Nectar → Eden → Utopia
System where human thoughts become commodities bought and sold
Eavesdropped on mall conversations to capture consumer speech
Refers to a person, reducing humans to interchangeable products
World where simulations/artificial experiences replace reality
Facebook (2004), predicting social media issues
Gradual decay from disruption to total corporate control
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