Elastic Collisions in 2D (Edexcel A-Level Further Mathematics): Revision Notes
15.3.2 Successive Collisions with a Surface
Introduction
This note focuses on successive oblique impacts of a sphere with smooth plane surfaces. Each collision changes the velocity of the sphere, which continues moving until subsequent impacts occur. The velocity is decomposed into components parallel and perpendicular to the surface, where:
- The perpendicular component changes according to the coefficient of restitution ()
- The parallel component remains unchanged because no impulse acts along the tangential direction. We will explore these concepts in problems involving collisions at arbitrary angles and with non-parallel surfaces.
Velocity Components in Oblique Collisions
When a sphere collides with a smooth plane:
Perpendicular Component ():
Changes due to the collision:
where (0 ≤ e ≤ 1) is the coefficient of restitution.
Parallel Component ():
Remains unchanged:
Successive Collisions
After each impact:
- The sphere rebounds with a modified velocity vector, based on the resolved perpendicular and parallel components.
- The path of the sphere after the collision depends on the geometry of the surface and the rebound velocity.
Vector Representation of Velocity
If the velocity is expressed as a vector , it can be decomposed as:
where:
- is the projection of onto the surface,
- is the projection of onto the direction normal to the surface. For collisions at arbitrary angles, the direction of the surface normal determines the components.
Repeated Impacts and Height Reduction
For successive vertical impacts of a sphere with a horizontal surface:
After each impact, the perpendicular component reduces in magnitude:
where is the number of collisions.
The rebound height after the th collision is:
where is the initial height of the sphere before the first collision.
Worked Examples
Example 1: Successive Collisions with a Horizontal Surface
Problem
A sphere is dropped from a height of 2 m onto a smooth horizontal plane.
The coefficient of restitution between the sphere and the plane is e = 0.7
Find:
- The speed of the sphere just before and just after the first collision.
- The rebound height after the second collision.
Part 1: Speed Before and After the First Collision
Step 1: Speed before the first collision:
where g = 9.8 ms⁻², h = 2 m
Substitute:
Step 2: Speed after the first collision:
Substitute e = 0.7, v_impact = 6.26
Part 2: Rebound Height After the Second Collision
Step 1: Rebound height after the first collision:
Substitute v_rebound = 4.382, g = 9.8
Step 2: Rebound height after the second collision:
Substitute e = 0.7, h₁ = 0.98
Final Answer:
- Speed before the first collision: 6.26 ms⁻¹, speed after: 4.382 ms⁻¹
- Rebound height after the second collision: 0.48 m
Example 2: Successive Oblique Collisions with a Vertical Wall
Problem
A sphere of mass 1 kg is moving at and strikes a smooth vertical wall.
The coefficient of restitution is e = 0.6
Find the velocity of the sphere after the first collision and the total loss of kinetic energy.
Part 1: Resolve Velocity Components
Perpendicular component (): Normal to the wall:
Parallel component (): Tangential to the wall:
Part 2: Velocity After Collision
Perpendicular direction ():
Parallel direction ():
The total velocity after the collision:
Part 3: Loss of Kinetic Energy
Initial kinetic energy:
Substitute m = 1 kg,
Final kinetic energy:
Substitute
Loss of kinetic energy:
Final Answer:
- Velocity after the collision:
- Loss of kinetic energy: 11.52 J
Note Summary
Common Mistakes
- Incorrect resolution of components: Always project velocity onto perpendicular and parallel directions relative to the surface.
- Forgetting that parallel velocity remains unchanged.
- Ignoring rebound heights: Successive collisions reduce height based on
Key Formulas
- Perpendicular Velocity After Impact:
- Parallel Velocity After Impact:
- Rebound Height After th Collision:
- Loss of Kinetic Energy: