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15 cards from this deck
'Global village'
Popular culture (or mass culture)
High culture
Blurring - elements of pop in high culture & vice versa
Social control & maintaining ideological hegemony
Dominance through ruling class ideology
Media-saturated society
Hyperreality
Simulacra
Users/audiences creating culture & content
Digital divide
Cultural imperialism
Commodity fetishism
Homogenous culture
Hybridisation
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