Idea Development (LC 2027) (Leaving Cert Business): Revision Notes
Design Thinking
What is design thinking?
Design thinking is an innovative approach to developing products and services that puts the end user at the centre of everything. Unlike traditional business approaches that might start with what a company can make or sell, design thinking begins by understanding what people actually need and want.
This approach is person-centred, meaning it focuses on creating solutions that genuinely help users rather than just solving technical problems. It's also solution-focused, looking for practical ways to address real human challenges rather than getting stuck in problem analysis.

The key difference between design thinking and other innovation methods is that it's user-centric rather than problem-based. Instead of asking "How do we solve this technical issue?", design thinkers ask "How do we create something that makes people's lives better?"
For example, if a company is experiencing communication problems between departments, a design thinking approach would focus on understanding the people involved - their daily challenges, frustrations, and needs - before developing solutions.
The design thinking process
The design thinking methodology follows five key stages that work together to create user-focused solutions:
1. Empathise
This first stage is all about understanding people. Design thinkers spend time observing, listening to, and learning from the users they want to help. They ask questions like:
- Who will be using this product or service?
- What are their daily challenges?
- How do they currently solve these problems?
- What would make their life easier?
2. Define
Once you understand users' needs, the next step is to clearly identify the problem you want to solve. This involves analysing what you learned during the empathise stage and creating a clear problem statement or question that guides the rest of the process.
3. Ideate
This is the creative brainstorming phase where teams generate as many ideas as possible. The focus is on quantity over quality initially - thinking "outside the box" to come up with innovative solutions. No idea is too wild at this stage!
4. Prototype
Here, teams build simple versions of their best ideas. These don't need to be perfect - they're quick, cheap models that help test whether an idea might work. Prototypes help teams learn fast without spending lots of time or money.
5. Test
The final stage involves trying out prototypes with real users to see how well they work. This testing provides valuable feedback that often leads to improvements or even completely new ideas.
A non-linear and iterative approach
One of the most important things to understand about design thinking is that it's not a straight line from start to finish. The process is both iterative and non-linear.
Iterative means the process repeats - teams go through the stages multiple times, learning and improving with each cycle. You might test a prototype, learn something new about users, and need to go back to the empathise or define stages.
Non-linear means you don't have to follow the stages in strict order. Testing might reveal new insights that spark fresh ideas, or prototyping might help you better define the problem you're trying to solve.
This flexibility is crucial because innovation rarely happens in a predictable sequence. The process allows teams to follow where their learning leads them, making discoveries and adjustments along the way.
The four key phases explained
Design thinking can also be understood through four broader phases that encompass the five stages:
Clarify phase
The focus here is defining the problem and clearly identifying what needs to be solved. This includes observation and research to understand the situation without bias. Teams gather information and often write the problem as a statement or question.
Ideate phase
This is where creative thinking happens. Teams brainstorm extensively, thinking beyond obvious solutions. It's important to avoid assumptions and keep users at the centre of the thinking process throughout this creative phase.
Develop phase
During this phase, possible solutions are identified from the ideate stage. These solutions are then critiqued, analysed, and developed further. Prototypes are built and tested, with experiments conducted to assess whether the solutions are viable.
Implement phase
This is the final testing phase where results are analysed and solutions may be refined further. At this point, teams might return to earlier stages based on what they learn. The iterative nature of design thinking means this phase often leads to new insights and improvements.
Real-world applications
Virgin Group case study
Worked Example: Virgin Group's User-Focused Innovation
Richard Branson and Virgin Group demonstrate design thinking principles in their business approach. Rather than starting with what they can build, Virgin focuses on identifying areas where customers are poorly served and then creates solutions to address those problems.
Step 1: Empathise - Virgin identifies customer pain points in various industries Step 2: Define - They clearly define problems with existing service providers Step 3: Ideate - They brainstorm how to serve customers better Step 4: Prototype - They test new business models in targeted markets Step 5: Test - They refine their approach based on customer feedback
For example, Virgin has expanded into diverse sectors - from airlines to telecommunications to space travel - not because they had technical expertise in these areas, but because they identified opportunities to serve customers better than existing companies.
This user-focused approach has made Virgin one of the world's most recognisable brands, showing how design thinking can drive business success across multiple industries.
Dyson case study
Worked Example: Dyson's Revolutionary Vacuum Development
James Dyson's development of the revolutionary vacuum cleaner perfectly illustrates the design thinking process in action.
Step 1: Empathise - Frustrated with traditional vacuum cleaners that lost suction as bags filled up, Dyson spent years empathising with users' cleaning challenges.
Step 2: Define - He clearly defined the problem (loss of suction in traditional bagged vacuums)
Step 3: Ideate - He brainstormed solutions, eventually focusing on bagless technology
Step 4: Prototype - He built over 5,000 prototypes before creating a product that worked effectively
Step 5: Test - The iterative testing and refinement process took years, but resulted in a product that transformed the household appliance industry.
Today, Dyson continues to use design thinking principles, constantly testing and improving products based on user feedback and changing needs.
Skills for design thinking
Many jobs in today's economy require design thinking capabilities. Professionals who excel in this area typically have skills in:
- Communication - ability to understand users and explain ideas clearly
- Innovation - creative problem-solving capabilities
- Research and analysis - gathering and interpreting user insights
- Leadership - guiding teams through the iterative process
- Empathy - genuinely understanding other people's perspectives
- Optimism - believing that better solutions are possible
- Collaboration - working effectively with diverse teams
- Curiosity - asking questions and staying open to learning
Remember!
Key Points to Remember:
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Design thinking puts users first - always start by understanding the people you want to help, not the technology or business constraints
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The five stages work together - Empathise, Define, Ideate, Prototype, Test create a comprehensive approach to innovation
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It's iterative and non-linear - expect to move back and forth between stages as you learn and discover new insights
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Prototyping is essential - building simple, testable versions of ideas helps you learn quickly and cheaply before committing to expensive solutions
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Real-world success - companies like Virgin and Dyson show that design thinking principles can drive significant business success and innovation