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10 cards from this deck
Pickup note or anacrusis
Notes before the first full bar of music
Incomplete in terms of the bar's time signature
3 beats
Creates forward motion, gives sense of direction
Starts on weaker beat, resolves into strong downbeat
One or two notes
Duration complements final bar to keep phrase balanced
Too many notes, disrupts melody flow
Adds energy, anticipation, or smoothness
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