Learning Theory of Gambling Addiction (AQA A-Level Psychology): Flashcards
📚Flashcards
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10 cards from this deck
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Practise the cards
10 cards from this deck
DSM-5 (2013) classification of gambling
DSM-5 (2013) classification of gambling
Addictive disorder
Definition of partial reinforcement
Definition of partial reinforcement
Behaviour receives reinforcement intermittently, not consistently
Most persistent reinforcement schedule
Most persistent reinforcement schedule
Variable reinforcement
Vicarious reinforcement in gambling
Vicarious reinforcement in gambling
Observing others receive rewards for gambling behaviour
Two sources of positive reinforcement in gambling
Two sources of positive reinforcement in gambling
Winning money and psychological 'buzz'/excitement
Negative reinforcement role in gambling
Negative reinforcement role in gambling
Escape mechanism/relief from anxieties and life stresses
Definition of cue reactivity
Definition of cue reactivity
Environmental triggers maintain/reinstate gambling via associations
Dickerson (1979) key finding on high-frequency gamblers
Dickerson (1979) key finding on high-frequency gamblers
Delayed betting until final 2 mins to extend rewarding excitement
What Brown (1987) said learning theory can't explain
What Brown (1987) said learning theory can't explain
How gambling begins initially (only explains persistence)
Individual differences weakness of learning theory
Individual differences weakness of learning theory
People respond differently; some successfully quit despite cues
