Learning Theory of Gambling Addiction (AQA A-Level Psychology): Flashcards

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Learning Theory of Gambling Addiction
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DSM-5 (2013) classification of gambling

Addictive disorder

Definition of partial reinforcement

Behaviour receives reinforcement intermittently, not consistently

Most persistent reinforcement schedule

Variable reinforcement

Vicarious reinforcement in gambling

Observing others receive rewards for gambling behaviour

Two sources of positive reinforcement in gambling

Winning money and psychological 'buzz'/excitement

Negative reinforcement role in gambling

Escape mechanism/relief from anxieties and life stresses

Definition of cue reactivity

Environmental triggers maintain/reinstate gambling via associations

Dickerson (1979) key finding on high-frequency gamblers

Delayed betting until final 2 mins to extend rewarding excitement

What Brown (1987) said learning theory can't explain

How gambling begins initially (only explains persistence)

Individual differences weakness of learning theory

People respond differently; some successfully quit despite cues

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