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10 cards from this deck
Public forms of communication (films, TV, games) that may affect aggressive behaviour
Repeated game violence exposure reduces emotional responses, making violence more acceptable
Purging strong emotions; games as healthy outlet for aggressive impulses
Decreased prefrontal lobe activity (control) & increased amygdala activity (emotion)
Short-term game violence linked to temporary aggression increases
Gaming industry research finds no links; independent research finds links
1958 (electronic tennis game for two players)
1970s, when games became commercially available to public
Players rewarded for violence, potentially reinforcing aggressive behaviours
Young children more susceptible due to developing moral reasoning & impressionability
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