Media Influence (AQA A-Level Psychology): Flashcards
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Practise the cards
10 cards from this deck
Media influences definition
Media influences definition
Public forms of communication (films, TV, games) that may affect aggressive behaviour
Desensitisation effect
Desensitisation effect
Repeated game violence exposure reduces emotional responses, making violence more acceptable
Catharsis in gaming context
Catharsis in gaming context
Purging strong emotions; games as healthy outlet for aggressive impulses
Matthews et al. (2006) brain scan findings
Matthews et al. (2006) brain scan findings
Decreased prefrontal lobe activity (control) & increased amygdala activity (emotion)
Anderson & Bushman (2001) meta-analysis result
Anderson & Bushman (2001) meta-analysis result
Short-term game violence linked to temporary aggression increases
Harris (2001) on research bias
Harris (2001) on research bias
Gaming industry research finds no links; independent research finds links
First computer game year
First computer game year
1958 (electronic tennis game for two players)
Gaming psychology research start
Gaming psychology research start
1970s, when games became commercially available to public
Positive reinforcement in games
Positive reinforcement in games
Players rewarded for violence, potentially reinforcing aggressive behaviours
Individual differences in gaming effects
Individual differences in gaming effects
Young children more susceptible due to developing moral reasoning & impressionability
