Media Influence (AQA A-Level Psychology): Flashcards

📚Flashcards
Effects of Computer Games on Aggression
Sign up to keep revising.Create a free account to study more flashcards and track your progress.

Practise the cards

10 cards from this deck

Show

Media influences definition

Public forms of communication (films, TV, games) that may affect aggressive behaviour

Desensitisation effect

Repeated game violence exposure reduces emotional responses, making violence more acceptable

Catharsis in gaming context

Purging strong emotions; games as healthy outlet for aggressive impulses

Matthews et al. (2006) brain scan findings

Decreased prefrontal lobe activity (control) & increased amygdala activity (emotion)

Anderson & Bushman (2001) meta-analysis result

Short-term game violence linked to temporary aggression increases

Harris (2001) on research bias

Gaming industry research finds no links; independent research finds links

First computer game year

1958 (electronic tennis game for two players)

Gaming psychology research start

1970s, when games became commercially available to public

Positive reinforcement in games

Players rewarded for violence, potentially reinforcing aggressive behaviours

Individual differences in gaming effects

Young children more susceptible due to developing moral reasoning & impressionability

Join 100,000+ A-Level students studying Flashcards with us.

Select your subjects, and get access to A+ resources today.