Momentum & Impulse with Vectors (Edexcel A-Level Further Mathematics): Revision Notes
13.1.2 Momentum & Impulse with Vectors
Introduction
Momentum and impulse are vector quantities in mechanics, meaning they have both magnitude and direction. In two or three dimensions, the impulse-momentum principle applies component-wise, allowing us to analyse changes in momentum due to forces acting at an angle.
This note covers:
- Momentum and impulse in vector form.
- The impulse-momentum principle in vector equations.
- Calculating the angle of deflexion caused by an impulse.
Momentum as a Vector
Momentum () in vector form is:
where:
- is the mass ()
- is the velocity vector ()
Impulse as a Vector
Impulse () is the product of a force () and the time interval ():
Impulse also represents the change in momentum:
Angle of Deflexion
The angle of deflection caused by an impulse is the angle between the initial and final velocity vectors.
If and are the initial and final velocity vectors:
where:
- is the dot product of the velocity vectors,
- and are the magnitudes of the initial and final velocities.
Worked Examples
Example 1: Impulse in Vector Form
Problem
A particle of mass moves with an initial velocity
An impulse acts on it.
Find:
- The final velocity of the particle.
- The change in speed caused by the impulse.
Part 1: Calculate Final Velocity
Step 1**:** Use the impulse-momentum principle in vector form:
Step 2**:** Rearrange to find
Step 3**:** Substitute the values ():
Step 4: Simplify:
Step 5**:** Divide by 2 to find
Part 2: Calculate Change in Speed
Step 1: Find the magnitudes of and
Step 2: Calculate the change in speed:
Final Answer:
Final velocity:
Change in speed:
Example 2: Angle of Deflexion
Problem
A particle of mass is initially moving with velocity
After a force acts on it, its velocity becomes
Find:
- The impulse acting on the particle.
- The angle of deflexion caused by the impulse.
Part 1: Calculate Impulse
Step 1: Use the impulse-momentum principle:
Step 2: Substitute
Step 3: Simplify:
Part 2: Calculate Angle of Deflection
Step 1: Use the cosine formula for the angle between two vectors:
Step 2: Calculate
Step 3: Find the magnitudes of and
Step 4: Substitute into the cosine formula:
Step 5: Find using the inverse cosine:
Final Answer:
Impulse:
Angle of deflexion: 36.87°
Note Summary
Common Mistakes
- Sign errors: Forgetting that momentum and impulse are vectors, leading to incorrect direction signs.
- Misusing the dot product: Not applying the correct formula for the angle of deflexion.
- Confusing magnitudes and vectors: Using vector components directly instead of calculating magnitudes.
- Forgetting vector notation: Ignoring the vector form in impulse-momentum calculations.
- Neglecting non-negativity: Forgetting that speed (magnitude of velocity) is always positive.
Key Formulas
-
Momentum:
-
Impulse:
-
Angle of deflection: