Media Influences on Aggression (OCR A-Level Psychology): Flashcards
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Practise the cards
14 cards from this deck
Cultivation Theory (Gerbner 1969)
Cultivation Theory (Gerbner 1969)
Extensive media exposure distorts reality perception
Mean World Syndrome
Mean World Syndrome
Cognitive bias: world perceived as more dangerous than it is
Cultivation theory: belief from regular gaming
Cultivation theory: belief from regular gaming
World is more violent and hostile
White (2012) on reversing distorted perceptions
White (2012) on reversing distorted perceptions
Real-life interactions with diverse groups help correct them
Williams (2006) finding on violent games
Williams (2006) finding on violent games
1 month of play altered perceptions of real-world dangers
Fox & Potocki (2015) sample size
Fox & Potocki (2015) sample size
351 adults
Desensitisation (gaming context)
Desensitisation (gaming context)
Repeated violent game exposure reduces sensitivity to violence
Physiological desensitisation signs
Physiological desensitisation signs
Lower heart rate, less adrenaline
Brockmyer (2021) conclusion
Brockmyer (2021) conclusion
Violent games increase desensitisation, may increase aggression
Carnagey et al. (2007) finding
Carnagey et al. (2007) finding
Violent gamers had lower physiological responses to violence
Cantor (2003) linked desensitisation to what?
Cantor (2003) linked desensitisation to what?
Mass shootings
Strength: theories can guide what?
Strength: theories can guide what?
Intervention strategies like CBT to reduce aggression
Gao et al. (2017) finding on empathy
Gao et al. (2017) finding on empathy
No difference in empathy brain activity between gamers/non-gamers
Cultivation theory weakness re: individual factors
Cultivation theory weakness re: individual factors
Doesn't account for individual differences in susceptibility
