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10 cards from this deck
Learning where behaviour associates with its consequences
Instrumental learning
Pleasant consequence → repeat; unpleasant → don't repeat
Antecedent, Behaviour, Consequence
Adding pleasant stimulus to increase behaviour
Removing unpleasant stimulus to increase behaviour
Satisfy biological needs (food, water, shelter)
Associated with primary reinforcers (e.g., money)
Reward system using tokens as secondary reinforcers
Variable ratio schedule
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