Bastian et al. (2012) Cyber Dehumanisation (Edexcel A-Level Psychology): Flashcards
📚Flashcards
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Practise the cards
10 cards from this deck
Cyber dehumanisation
Cyber dehumanisation
Reduced humanness perception via digital interactions
Bastian cyber dehumanisation study year
Bastian cyber dehumanisation study year
2012
Study 1 violent game
Study 1 violent game
Mortal Kombat
Study 1 game play duration
Study 1 game play duration
15 minutes
Study 1 self-humanity score (violent game)
Study 1 self-humanity score (violent game)
3.74
Study 1 self-humanity score (non-violent game)
Study 1 self-humanity score (non-violent game)
4.35
Study 2 play type
Study 2 play type
Co-operative (not competitive)
Study 2 violent game
Study 2 violent game
Call of Duty 2
Dehumanisation: opponents vs co-players
Dehumanisation: opponents vs co-players
Opponents dehumanised more than co-players
Main sample weakness
Main sample weakness
Gender bias (predominantly female)
