Bastian et al. (2012) Cyber Dehumanisation (Edexcel A-Level Psychology): Flashcards

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Bastian et al. (2012) Cyber Dehumanisation
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Cyber dehumanisation

Reduced humanness perception via digital interactions

Bastian cyber dehumanisation study year

2012

Study 1 violent game

Mortal Kombat

Study 1 game play duration

15 minutes

Study 1 self-humanity score (violent game)

3.74

Study 1 self-humanity score (non-violent game)

4.35

Study 2 play type

Co-operative (not competitive)

Study 2 violent game

Call of Duty 2

Dehumanisation: opponents vs co-players

Opponents dehumanised more than co-players

Main sample weakness

Gender bias (predominantly female)

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