Bastian et al. (2012) Cyber Dehumanisation (Edexcel A-Level Psychology): Quizzes

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Bastian et al. (2012) Cyber Dehumanisation
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Who conducted the cyber-dehumanisation study in 2012?

Bastian, Jetten, & Radke

How many participants were in Study 1?

106 undergraduates

Which violent game was used in Study 1?

Mortal Kombat

What was the mean self-humanity score in the violent game condition in Study 1?

3.74

How long did participants play games in Study 1?

15 minutes

Why was a dividing wall used between players in Study 1?

To ensure ratings based on game only

How did Study 2 differ from Study 1 in terms of player interaction?

Used co-operative play not competitive

What did Study 2 find about dehumanisation when the other person is a co-perpetrator?

It did not affect others' humanness

What might repeated exposure to violent gaming cause according to the conclusions?

More permanent changes in perception

What is a key weakness regarding the sample?

Gender bias with majority women

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