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10 cards from this deck
Sequence of steps to complete a task that always terminates
Location where instructions and data reside during program run
Rules defining how words and symbols must be put together
Process of giving a value to a variable
Data whose value does not change throughout program execution
Data whose value could change while the program is running
Defining variables/constants by name and data type before use
Any whole positive or negative number, including zero
Can only store two values: yes/no or true/false
Collection of data items of same type under single identifier
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