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14 cards from this deck
Building blocks that make up computer programs
Fixed values that never change during program execution
Written in ALL_UPPERCASE letters
Storage boxes with names that hold changeable values
Creating a variable & specifying its data type
Giving a variable its first value
Giving a value to a variable using =
Store this value (not 'equal to' like in maths)
Allow programs to make decisions using conditions
if, elif, else
Repeating actions using loops (for/while)
Gets text/data from the keyboard
Displays information on the screen
Values passed into functions to customise how they work
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