Running and Sprinting Games for Fitness (Grade 11 NSC Matric Life Orientation): Flashcards

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Running and Sprinting Games for Fitness
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Fitness components from running/sprinting games

Cardiovascular endurance, speed, agility, coordination

Fitness touch - consequence of being tagged

Complete a specific fitness exercise

Skills developed by here-there-anywhere game

Quick thinking and rapid changes of direction

Leopards & lions - lions' head start duration

60 seconds

Leopards & lions - caught leopard becomes

A lion (joins the hunting team)

Shadow chasers - how to tag players

Step on their shadows

Touch-toe game - fitness components developed

Balance, coordination, and leg strength

Follow the leader - activity/rest time structure

8 minutes activity, 2 minutes rest

Water relay - criteria for winning team

Finishes first AND has most water remaining

Potato relay - penalty if potato falls

Return to start and begin turn again

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