Running and Sprinting Games for Fitness (Grade 11 NSC Matric Life Orientation): Flashcards
📚Flashcards
Practise the cards
10 cards from this deck
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Practise the cards
10 cards from this deck
Fitness components from running/sprinting games
Fitness components from running/sprinting games
Cardiovascular endurance, speed, agility, coordination
Fitness touch - consequence of being tagged
Fitness touch - consequence of being tagged
Complete a specific fitness exercise
Skills developed by here-there-anywhere game
Skills developed by here-there-anywhere game
Quick thinking and rapid changes of direction
Leopards & lions - lions' head start duration
Leopards & lions - lions' head start duration
60 seconds
Leopards & lions - caught leopard becomes
Leopards & lions - caught leopard becomes
A lion (joins the hunting team)
Shadow chasers - how to tag players
Shadow chasers - how to tag players
Step on their shadows
Touch-toe game - fitness components developed
Touch-toe game - fitness components developed
Balance, coordination, and leg strength
Follow the leader - activity/rest time structure
Follow the leader - activity/rest time structure
8 minutes activity, 2 minutes rest
Water relay - criteria for winning team
Water relay - criteria for winning team
Finishes first AND has most water remaining
Potato relay - penalty if potato falls
Potato relay - penalty if potato falls
Return to start and begin turn again
